About Me

About Me

Personal Details

My keyword is empathy. In any design process, whether is designing interfaces or gameplay experiences, it is important to empathize with your users/players. The first digital game I created is a text adventure game called Privilege. Developed in Twine, is an immersive story-telling experience I created to expose players daily life experiences of a group of people. I know that sounds pretty vague, but you can play it yourself here. I am interested in designing and developing serious games because I believe that games can be used as a medium foster empathy within people.

Fun facts:

  • I started playing video games around the age of four.
  • Kingdom Hearts is my favorite series (I even own a life-size keyblade).
  • Catwoman is my favorite anti-hero.
  • I can speak Chinese and a bit of Japanese.
  • In my spare time I enjoy volunteering at anime/comic/gaming conventions.